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[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[-3]: Create two 2/2 green Wolf creature tokens.
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Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[+2]: Add RG
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
+2: Add
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
The List
Arlinn, the Pack's Hope (LIST-211) - The List: (Double Faced Transform)
- Regular price
- $ 4.23
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[-3]: Create two 2/2 green Wolf creature tokens.
//
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[+2]: Add RG
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
+2: Add
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
- Regular price
- $ 4.23
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Product Description
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[-3]: Create two 2/2 green Wolf creature tokens.
//
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[+2]: Add RG
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
+2: Add
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.