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3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)
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Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
{3}
- Regular price
- $ 0.21
3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)
//
Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
{3}
- Regular price
- $ 0.21
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Product Description
3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)
//
Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
{3}