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1R: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Avenger
Creature — Werewolf 4/4
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
1R: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
{1}
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
{1}
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Innistrad: Crimson Vow
Ill-Tempered Loner (VOW-162) - Innistrad: Crimson Vow: (Double Faced Transform) Foil
- Regular price
- $ 0.00
1R: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Avenger
Creature — Werewolf 4/4
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
1R: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
{1}
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
{1}
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
- Regular price
- $ 0.00
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Product Description
1R: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------
Howlpack Avenger
Creature — Werewolf 4/4
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
1R: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
{1}
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
{1}
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)