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At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
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Terror of Kruin Pass
Double strike
Each Werewolf you control can't be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Innistrad
Kruin Outlaw (ISD-152) - Innistrad: (Double Faced Transform) Foil
- Regular price
- $ 2.04
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
//
Terror of Kruin Pass
Double strike
Each Werewolf you control can't be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
- Regular price
- $ 2.04
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Product Description
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
//
Terror of Kruin Pass
Double strike
Each Werewolf you control can't be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.