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Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
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Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Innistrad: Midnight Hunt
Suspicious Stowaway (Showcase) (MID-288) - Innistrad: Midnight Hunt: (Showcase, Double Faced Transform)
- Regular price
- $ 0.33
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
----------------------
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
- Regular price
- $ 0.33
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Pokemon Charizard UPC Acrylic Case (ENG)
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Pokemon Celebrations UPC Acrylic Case (ENG)
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Product Description
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
----------------------
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)